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LearnOpenGL note - Getting started:Hello Triangle

OpenGL入门系列1

0 前言 本节笔记对应的内容 你好,三角形 本节我们将可以实现在窗口中画出一个三角形 通过本节可以了解到: 缓存对象VAO和VBO GLSL着色器程序的编

GAMES101-Note2-Rasterization

对应Games101 lesson4-7

本章介绍了光栅化原理,采样,走样,反走样等原理及概念

How to Add LaTeX Support in Hugo

A step by step guide on how to add LaTex support in Hugo

hugo doesn’t support LaTex natively. LaTex is very useful and essential for writing math related content. I run across KaTex. It’s a LaTex renderer in JavaScript. It has an extension to render all math content automatically. The basic idea is to inlude KaTex in the pages generated by hugo and render all math content with the auto-render extension. Hook to Existing

GAMES101-Note1-MVP Transformation

对应Games101 lesson2-4

现代计算机图形学矩阵变换概念回顾及视图与投影变换

UE4更改缓存路径

更改UE4缓存路径,释放C盘空间具体操作